I’m a composer and sound designer based in Dublin, Ireland who loves to write video game music. I have a B.A in Commercial Modern Music from BIMM Dublin and I’ve been writing music for years. I’m very experienced in audio and production technology, music theory and songwriting. I also have some experience with game development and audio implementation using Wwise with Unreal Engine 5 and Blueprints.

I studied guitar for many years and throughout my whole life I have loved video game music. Some of my personal favourites are Chris Christodoulou’s work on the Risk of Rain franchise, Lena Raine’s work on both Minecraft and Celeste and Darren Korb’s work on the SuperGiant games.

In my spare time I do a lot of gigs around Dublin with a few bands I’m in. If you like the sound of my work contact me with the info below or on Instagram. I’d love to hear about your project whether its a video game, film or anything.

Picture of Jason Kelly, video game music composer.

Contact Info

jasonkelly914@gmail.com

@jasonkelly689 on Instagram